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Index Entry Section

A
a portable unexec replacement, old future work46.1 Old Future Work – A Portable Unexec Replacement
abstract numeric interface17.1 Abstract Interface
abstracted mouse pointer interface, future work44.11.1 Future Work – Abstracted Mouse Pointer Interface
adding configurable features10.2 Adding Configurable Features
Aichner, Adrian3.6 XEmacs
allocation from frob blocks21.6 Allocation from Frob Blocks
allocation of objects in XEmacs Lisp21. Allocation of Objects in XEmacs Lisp
allocation, introduction to21.1 Introduction to Allocation
allocation, low-level18. Low-Level Allocation
allocation, low-level21.8 Low-level allocation
Amdahl Corporation3.6 XEmacs
Andreessen, Marc3.6 XEmacs
antialiasing44.22.5 Better Rendering Support – Modern Font Support
API, DFC27.9.2 The DFC API
API, Eistring27.9.3 The Eistring API
API, fontconfig44.22.5.2 Modern Font Support – fontconfig
APIs, basic internal-format27.9.1 Basic internal-format APIs
APIs, text, internal27.9 Internal Text APIs
Armageddon38.5 Exiting
Assert12.1 How to Regression-Test
asynchronous events38. Asynchronous Events; Quit Checking
asynchronous events; quit checking38. Asynchronous Events; Quit Checking
asynchronous subprocesses9.8 Internal Modules for Interfacing with the Operating System
asynchronous timeouts38.4 Asynchronous Timeouts
authorship, manual1. Introduction
authorship, XEmacs2. Authorship of XEmacs
autodetection, future work44.15.1 Future Work – Autodetection

B
bars, progress42.1.5 Progress Bars
basic heap allocation18.1 Basic Heap Allocation
basic internal-format APIs27.9.1 Basic internal-format APIs
basic types16. Basic Types
Baur, Steve3.4 GNU Emacs 19
Baur, Steve3.6 XEmacs
Baur, Steve3.6 XEmacs
Benson, Eric3.3 Lucid Emacs
better initialization file scheme, future work44.5 Future Work – Better Initialization File Scheme
better rendering support, configuration with the interim patches44.22.4 Better Rendering Support – Configuration with the Interim Patches
better rendering support, current status44.22.3 Better Rendering Support – Current Status
better rendering support, future work44.22 Future Work – Better Rendering Support
better rendering support, implementation44.22.2 Better Rendering Support – Implementation
better rendering support, issues44.22.1 Better Rendering Support – Review Criteria
better support for windows style key bindings, future work44.14.2 Future Work – Better Support for Windows Style Key Bindings
bidi support, future work44.15.4 Future Work – BIDI Support
bigfloat interface17.5.3 Bigfloat interface
bignum interface17.5.1 Bignum interface
binding; the specbinding stack; unwind-protects, dynamic23.2 Dynamic Binding; The specbinding Stack; Unwind-Protects
bindings, evaluation; stack frames;23. Evaluation; Stack Frames; Bindings
bit vector21.11 Bit Vector
branch, creating14.1 Creating a Branch
branch, merging into the trunk14.2 Merging a Branch into the Trunk
bridge, playing5. XEmacs from the Outside
BSD mp17.3 BSD MP driver
Buchholz, Martin3.6 XEmacs
Buchholz, Martin3.6 XEmacs
buffer lists25.2 Buffer Lists
buffer object, the25.4 The Buffer Object
buffer positions27.8 Byte/Character Types; Buffer Positions; Other Typedefs
buffer positions27.8.3 Buffer Positions
buffer, the text in a26.1 The Text in a Buffer
buffers25. Buffers
buffers, introduction to25.1 Introduction to Buffers
build configuration10. The Build Configuration System
build configuration, internal modules for9.2.1 Internal Modules for Build Configuration
build configuration, modules for9.2.1 Internal Modules for Build Configuration
build flags, Windows41.2 Windows Build Flags
build-time dependencies8. Build-Time Dependencies
building XEmacs, internal modules for9.2 Internal Modules for Building XEmacs
building XEmacs, modules for9.2 Internal Modules for Building XEmacs
building, XEmacs from the perspective of7. XEmacs from the Perspective of Building
busy pointer, future work44.11.2 Future Work – Busy Pointer
buttons, checkboxes and radio42.1.4 Checkboxes and Radio Buttons
byte code snippets, future work44.15 Future Work – Byte Code Snippets
byte positions, working with character and27.10.2 Working With Character and Byte Positions
byte types27.8.1 Byte Types
byte-char position conversion26.3 Byte-Char Position Conversion
byte/character types27.8 Byte/Character Types; Buffer Positions; Other Typedefs
byte/character types; buffer positions; other typedefs27.8 Byte/Character Types; Buffer Positions; Other Typedefs
Bytebpos27.10.1 Character-Related Data Types
Bytecount27.10.1 Character-Related Data Types
bytecount_to_charcount27.10.2 Working With Character and Byte Positions

C
C code, rules when writing new11. Rules When Writing New C Code
C vs. Lisp6. The Lisp Language
C-g checking38.2 Control-G (Quit) Checking
callback routines, event stream37.6 Event Stream Callback Routines
caller-protects (GCPRO rule)11.4 Writing Lisp Primitives
case table9.7 Internal Modules for Other Aspects of the Lisp Interpreter and Object System
catch and throw23.4 Catch and Throw
CCL27.11 CCL
character and byte positions, working with27.10.2 Working With Character and Byte Positions
character encoding, internal27.7.2 Internal Character Encoding
character encoding, internal, old27.7.3 Old Internal Character Encoding
character sets27.5 Character Sets
character sets and encodings, Mule27. Multilingual Support
character types27.8 Byte/Character Types; Buffer Positions; Other Typedefs
character-related data types27.10.1 Character-Related Data Types
characters, integers and21.5 Fixnums and Characters
Charbpos27.10.1 Character-Related Data Types
Charcount27.10.1 Character-Related Data Types
charcount_to_bytecount27.10.2 Working With Character and Byte Positions
Charxpos27.10.1 Character-Related Data Types
Check-Error12.1 How to Regression-Test
Check-Error-Message12.1 How to Regression-Test
Check-Message12.1 How to Regression-Test
checkboxes and radio buttons42.1.4 Checkboxes and Radio Buttons
closer39.4 Lstream Methods
closure19. The XEmacs Object System (Abstractly Speaking)
code, an example of Mule-aware27.10.5 An Example of Mule-Aware Code
code, general guidelines for writing Mule-aware27.10.4 General Guidelines for Writing Mule-Aware Code
code, rules when writing new C11. Rules When Writing New C Code
coding conventions11.1 Introduction to Writing C Code
coding for Mule27.10 Coding for Mule
command builder, dispatching events; the37.10 Dispatching Events; The Command Builder
comments, writing good11.5 Writing Good Comments
Common Lisp6. The Lisp Language
compact_string_chars21.4.6 compact_string_chars
compiled function21.15 Compiled Function
compiler, the Lisp reader and22. The Lisp Reader and Compiler
compiling xemacs, internal modules for9.2.2 Internal Modules for Compiling XEmacs
compiling xemacs, modules for9.2.2 Internal Modules for Compiling XEmacs
configurable features, adding10.2 Adding Configurable Features
configuration with the interim patches, better rendering support44.22.4 Better Rendering Support – Configuration with the Interim Patches
configuration, build10. The Build Configuration System
configure script10.3 The configure Script
configuring fonts44.22.5.2 Modern Font Support – fontconfig
cons21.9 Cons
conservative garbage collection21.3 GCPROing
console types, creating29.1 Creating a Window-System Type
consoles; devices; frames; windows28. Consoles; Devices; Frames; Windows
consoles; devices; frames; windows, introduction to28.1 Introduction to Consoles; Devices; Frames; Windows
control flow internal modules, editor-level37.12 Editor-Level Control Flow Internal Modules
control flow modules, editor-level37.12 Editor-Level Control Flow Internal Modules
Control-g checking38.2 Control-G (Quit) Checking
conversion error detection, future work44.15.2 Future Work – Conversion Error Detection
conversion to and from external data27.10.3 Conversion to and from External Data
conversion, byte-char position26.3 Byte-Char Position Conversion
converting events37.9 Converting Events
core dump38.5 Exiting
crash38.5 Exiting
creating a branch14.1 Creating a Branch
creating a new console type29.1 Creating a Window-System Type
creating a new device type29.1 Creating a Window-System Type
creating a new frame type29.1 Creating a Window-System Type
creating a new window-system type29.1 Creating a Window-System Type
creating Lisp object typesImplementation of Lisp objects
Crestani, Marcus3.6 XEmacs
critical quit38.2 Control-G (Quit) Checking
critical redisplay sections31.1 Critical Redisplay Sections
current status, better rendering support44.22.3 Better Rendering Support – Current Status
CVS techniques14. CVS Techniques

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