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A marker is a Lisp object used to specify a position in a buffer relative to the surrounding text. A marker changes its offset from the beginning of the buffer automatically whenever text is inserted or deleted, so that it stays with the two characters on either side of it.
42.1 Overview of Markers | The components of a marker, and how it relocates. | |
42.2 Predicates on Markers | Testing whether an object is a marker. | |
42.3 Functions That Create Markers | Making empty markers or markers at certain places. | |
42.4 Information from Markers | Finding the marker’s buffer or character position. | |
42.5 Changing Marker Positions | Moving the marker to a new buffer or position. | |
42.6 The Mark | How “the mark” is implemented with a marker. | |
42.7 The Region | How to access “the region”. |
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A marker specifies a buffer and a position in that buffer. The marker can be used to represent a position in the functions that require one, just as an integer could be used. See section Positions, for a complete description of positions.
A marker has two attributes: the marker position, and the marker buffer. The marker position is an integer that is equivalent (at a given time) to the marker as a position in that buffer. But the marker’s position value can change often during the life of the marker. Insertion and deletion of text in the buffer relocate the marker. The idea is that a marker positioned between two characters remains between those two characters despite insertion and deletion elsewhere in the buffer. Relocation changes the integer equivalent of the marker.
Deleting text around a marker’s position leaves the marker between the
characters immediately before and after the deleted text. Inserting
text at the position of a marker normally leaves the marker in front of
the new text—unless it is inserted with insert-before-markers
(see section Inserting Text).
Insertion and deletion in a buffer must check all the markers and relocate them if necessary. This slows processing in a buffer with a large number of markers. For this reason, it is a good idea to make a marker point nowhere if you are sure you don’t need it any more. Unreferenced markers are garbage collected eventually, but until then will continue to use time if they do point somewhere.
Because it is common to perform arithmetic operations on a marker
position, most of the arithmetic operations (including +
and
-
) accept markers as arguments. In such cases, the marker
stands for its current position.
Note that you can use extents to achieve the same functionality, and
more, as markers. (Markers were defined before extents, which is why
they both continue to exist.) A zero-length extent with the
detachable
property removed is almost identical to a marker.
(See section Extent Endpoints, for more information on zero-length extents.)
In particular:
detachable
property must be removed (otherwise, the extent
will disappear when text near it is deleted) and exactly one
endpoint must be closed (if both endpoints are closed, the extent
will expand to contain text inserted where it is located).
end-open
property but not
the start-open
property (this is the default), text inserted
at the extent’s location causes the extent to move forward, just
like a marker.
start-open
property but not
the end-open
property, text inserted at the extent’s location
causes the extent to remain before the text, like what happens to
markers when insert-before-markers
is used.
insert
or insert-before-markers
was called. These
functions do not affect zero-length extents differently; instead,
the presence or absence of the start-open
and end-open
extent properties determines this, as just described.
Here are examples of creating markers, setting markers, and moving point to markers:
;; Make a new marker that initially does not point anywhere:
(setq m1 (make-marker))
⇒ #<marker in no buffer>
;; Set ;; Now insert one character at the beginning of the buffer:
(goto-char (point-min))
⇒ 1
(insert "Q")
⇒ nil
;; ;; Two markers that point to the same position ;; are not ;; When you are finished using a marker, make it point nowhere.
(set-marker m1 nil)
⇒ #<marker in no buffer>
|
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You can test an object to see whether it is a marker, or whether it is either an integer or a marker or either an integer, a character, or a marker. The latter tests are useful in connection with the arithmetic functions that work with any of markers, integers, or characters.
This function returns t
if object is a marker, nil
otherwise. Note that integers are not markers, even though many
functions will accept either a marker or an integer.
This function returns t
if object is an integer or a marker,
nil
otherwise.
This function returns t
if object is an integer, a
character, or a marker, nil
otherwise.
This function returns t
if object is a number (either kind)
or a marker, nil
otherwise.
This function returns t
if object is a number (either
kind), a character, or a marker, nil
otherwise.
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When you create a new marker, you can make it point nowhere, or point to the present position of point, or to the beginning or end of the accessible portion of the buffer, or to the same place as another given marker.
This functions returns a newly created marker that does not point anywhere.
(make-marker) ⇒ #<marker in no buffer> |
This function returns a marker that points to the present position of
point in buffer, which defaults to the current buffer.
See section Point. For an example, see copy-marker
, below.
Internally, a marker corresponding to point is always maintained.
Normally the marker returned by point-marker
is a copy; you
may modify it with reckless abandon. However, if optional argument
dont-copy-p is non-nil
, then the real point-marker is
returned; modifying the position of this marker will move point.
It is illegal to change the buffer of it, or make it point nowhere.
This function returns a new marker that points to the beginning of the accessible portion of buffer, which defaults to the current buffer. This will be the beginning of the buffer unless narrowing is in effect. See section Narrowing.
This function returns a new marker that points to the end of the accessible portion of buffer, which defaults to the current buffer. This will be the end of the buffer unless narrowing is in effect. See section Narrowing.
Here are examples of this function and point-min-marker
, shown in
a buffer containing a version of the source file for the text of this
chapter.
(point-min-marker) ⇒ #<marker at 1 in markers.texi> (point-max-marker) ⇒ #<marker at 15573 in markers.texi> (narrow-to-region 100 200) ⇒ nil (point-min-marker) ⇒ #<marker at 100 in markers.texi> (point-max-marker) ⇒ #<marker at 200 in markers.texi> |
If passed a marker as its argument, copy-marker
returns a
new marker that points to the same place and the same buffer as does
marker-or-integer. If passed an integer as its argument,
copy-marker
returns a new marker that points to position
marker-or-integer in the current buffer.
If passed an integer argument less than 1, copy-marker
returns a
new marker that points to the beginning of the current buffer. If
passed an integer argument greater than the length of the buffer,
copy-marker
returns a new marker that points to the end of the
buffer.
An error is signaled if marker-or-integer is neither a marker nor an integer.
Optional second argument marker-type specifies the insertion type
of the new marker; see marker-insertion-type
.
(setq p (point-marker)) ⇒ #<marker at 2139 in markers.texi> (setq q (copy-marker p)) ⇒ #<marker at 2139 in markers.texi> (eq p q) ⇒ nil (equal p q) ⇒ t (point) ⇒ 2139 (set-marker p 3000) ⇒ #<marker at 3000 in markers.texi> (point) ⇒ 2139 (setq p (point-marker t)) ⇒ #<marker at 2139 in markers.texi> (set-marker p 3000) ⇒ #<marker at 3000 in markers.texi> (point) ⇒ 3000 (copy-marker 0) ⇒ #<marker at 1 in markers.texi> (copy-marker 20000) ⇒ #<marker at 7572 in markers.texi> |
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This section describes the functions for accessing the components of a marker object.
This function returns the position that marker points to, or
nil
if it points nowhere.
This function returns the buffer that marker points into, or
nil
if it points nowhere.
(setq m (make-marker)) ⇒ #<marker in no buffer> (marker-position m) ⇒ nil (marker-buffer m) ⇒ nil (set-marker m 3770 (current-buffer)) ⇒ #<marker at 3770 in markers.texi> (marker-buffer m) ⇒ #<buffer markers.texi> (marker-position m) ⇒ 3770 |
Two distinct markers are considered equal
(even though not
eq
) to each other if they have the same position and buffer, or
if they both point nowhere.
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This section describes how to change the position of an existing marker. When you do this, be sure you know whether the marker is used outside of your program, and, if so, what effects will result from moving it—otherwise, confusing things may happen in other parts of Emacs.
This function moves marker to position in buffer. If buffer is not provided, it defaults to the current buffer.
position can be a marker, an integer or nil
. If
position is an integer, set-marker
moves marker to
point before the positionth character in buffer. If
position is nil
, marker is made to point nowhere.
Then it no longer slows down editing in any buffer. If position
is less than 1, marker is moved to the beginning of buffer.
If position is greater than the size of buffer, marker
is moved to the end of buffer.
The value returned is marker.
(setq m (point-marker)) ⇒ #<marker at 4714 in markers.texi> (set-marker m 55) ⇒ #<marker at 55 in markers.texi> (setq b (get-buffer "foo")) ⇒ #<buffer foo> (set-marker m 0 b) ⇒ #<marker at 1 in foo> |
This is another name for set-marker
.
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One special marker in each buffer is designated the mark. It
records a position for the user for the sake of commands such as
C-w and C-x <TAB>. Lisp programs should set the mark
only to values that have a potential use to the user, and never for
their own internal purposes. For example, the replace-regexp
command sets the mark to the value of point before doing any
replacements, because this enables the user to move back there
conveniently after the replace is finished.
Once the mark “exists” in a buffer, it normally never ceases to exist. However, it may become inactive, and usually does so after each command (other than simple motion commands and some commands that explicitly activate the mark). When the mark is active, the region between point and the mark is called the active region and is highlighted specially.
Many commands are designed so that when called interactively they
operate on the text between point and the mark. Such commands work
only when an active region exists, i.e. when the mark is active.
(The reason for this is to prevent you from accidentally deleting
or changing large chunks of your text.) If you are writing such
a command, don’t examine the mark directly; instead, use
interactive
with the ‘r’ specification. This provides the
values of point and the mark as arguments to the command in an
interactive call, but permits other Lisp programs to specify arguments
explicitly, and automatically signals an error if the command is called
interactively when no active region exists. See section Code Characters for interactive
.
Each buffer has its own value of the mark that is independent of the
value of the mark in other buffers. (When a buffer is created, the mark
exists but does not point anywhere. We consider this state as “the
absence of a mark in that buffer.”) However, only one active region can
exist at a time. Activating the mark in one buffer automatically
deactivates an active mark in any other buffer. Note that the user can
explicitly activate a mark at any time by using the command
activate-region
(normally bound to M-C-z) or by using the
command exchange-point-and-mark
(normally bound to C-x C-x),
which has the side effect of activating the mark.
Some people do not like active regions, so they disable this behavior
by setting the variable zmacs-regions
to nil
. This makes
the mark always active (except when a buffer is just created and the
mark points nowhere), and turns off the highlighting of the region
between point and the mark. Commands that explicitly retrieve the value
of the mark should make sure that they behave correctly and consistently
irrespective of the setting of zmacs-regions
; some primitives are
provided to ensure this behavior.
In addition to the mark, each buffer has a mark ring which is a
list of markers containing previous values of the mark. When editing
commands change the mark, they should normally save the old value of the
mark on the mark ring. The variable mark-ring-max
specifies the
maximum number of entries in the mark ring; once the list becomes this
long, adding a new element deletes the last element.
This function returns buffer’s mark position as an integer. buffer defaults to the current buffer if omitted.
If the mark is inactive, mark
normally returns nil
.
However, if force is non-nil
, then mark
returns the
mark position anyway—or nil
, if the mark is not yet set for
the buffer.
(Remember that if zmacs-regions
is nil
, the mark is
always active as long as it exists, and the force argument
will have no effect.)
If you are using this in an editing command, you are most likely making
a mistake; see the documentation of set-mark
below.
This function returns buffer’s mark. buffer defaults to the current buffer if omitted. This is the very marker that records the mark location inside XEmacs, not a copy. Therefore, changing this marker’s position will directly affect the position of the mark. Don’t do it unless that is the effect you want.
If the mark is inactive, mark-marker
normally returns nil
.
However, if force is non-nil
, then mark-marker
returns the mark anyway.
(setq m (mark-marker)) ⇒ #<marker at 3420 in markers.texi> (set-marker m 100) ⇒ #<marker at 100 in markers.texi> (mark-marker) ⇒ #<marker at 100 in markers.texi> |
Like any marker, this marker can be set to point at any buffer you like. We don’t recommend that you make it point at any buffer other than the one of which it is the mark. If you do, it will yield perfectly consistent, but rather odd, results.
This function sets buffer
’s mark to position, and activates
the mark. buffer defaults to the current buffer if omitted. The
old value of the mark is not pushed onto the mark ring.
Please note: Use this function only if you want the user to
see that the mark has moved, and you want the previous mark position to
be lost. Normally, when a new mark is set, the old one should go on the
mark-ring
. For this reason, most applications should use
push-mark
and pop-mark
, not set-mark
.
Novice XEmacs Lisp programmers often try to use the mark for the wrong purposes. The mark saves a location for the user’s convenience. An editing command should not alter the mark unless altering the mark is part of the user-level functionality of the command. (And, in that case, this effect should be documented.) To remember a location for internal use in the Lisp program, store it in a Lisp variable. For example:
(let ((start (point))) (forward-line 1) (delete-region start (point))). |
This function exchanges the positions of point and the mark.
It is intended for interactive use. The mark is also activated
unless dont-activate-region is non-nil
.
This function sets buffer’s mark to position, and pushes a
copy of the previous mark onto mark-ring
. buffer defaults
to the current buffer if omitted. If position is nil
, then
the value of point is used. push-mark
returns nil
.
If the last global mark pushed was not in buffer, also push position on the global mark ring (see below).
The function push-mark
normally does not activate the
mark. To do that, specify t
for the argument activate.
A ‘Mark set’ message is displayed unless nomsg is
non-nil
.
This function pops off the top element of mark-ring
and makes
that mark become the buffer’s actual mark. This does not move point in
the buffer, and it does nothing if mark-ring
is empty. It
deactivates the mark.
The return value is not meaningful.
The value of this buffer-local variable is the list of saved former marks of the current buffer, most recent first.
mark-ring ⇒ (#<marker at 11050 in markers.texi> #<marker at 10832 in markers.texi> …) |
The value of this variable is the maximum size of mark-ring
. If
more marks than this are pushed onto the mark-ring
,
push-mark
discards an old mark when it adds a new one.
In additional to a per-buffer mark ring, there is a global mark ring. Marks are pushed onto the global mark ring the first time you set a mark after switching buffers.
The value of this variable is the list of saved former global marks, most recent first.
The value of this variable is the maximum size of
global-mark-ring
. If more marks than this are pushed onto the
global-mark-ring
, push-mark
discards an old mark when it
adds a new one.
This function pops a mark off the global mark ring and jumps to that location.
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